Bastogne

During my interim contract at the RTBF (Belgian Public Broadcaster), my mission was to collaborate with another artist to create realistic environments, and to integrate an actress into several different sets.
My responsibilities also included producing the necessary cinematics and narrative sequences.






To populate each scene with period-accurate characters, actors were brought in to be scanned while wearing authentic period costumes. Their 3D models were then used as static assets to be placed within the environments. I also participated in this scanning process."

Through this project, I learned to effectively use Unreal Engine for visual and cinematic purposes, pushing the realism of the scenes to the maximum and ensuring the output was correclty rendered.