Catch or Crash

"Catch or Crash" is my latest group school project. It is a small game set in a cyberpunk universe.
Players take on the role of a train controller trying to manage a derailment caused by an unexpected disrupting element.
The main goal of the game was to complete a series of small, fast quests to block a malicious robot that is constantly running around and destroying elements of the train. Then catch the robot, which triggers the last sequence of the game.
This project marked the first time I used Unreal Engine for a finished project, leading me to use blueprints exclusively. Consequently, this served as a comprehensive tutorial for mastering the engine.




This was also my first time working closely with such a large team of artists. It was satisfying to integrate and bring their assets to life. Effective communication allowed all the elements of the game to be correctly set up.