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Earthlings

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Earthlings is a major project by Spellware studios, a social MMO  where you’ll have the freedom to create and customize your own land plots, visit a variety of unique and immersive environments, and interact with other players in real time

 

I initially joined the team as an intern and was later hired for a time. My mission was to act as a versatile Junior Developer. The game, running on the C++ version of Unreal Engine 5, boasted a wide variety of gameplay possibilities.

Consequently, I was involved in many small, diverse tasks, ranging from UI integration to implementing mini-game gameplay mechanics.

This experience served as my introduction to the beautiful, challenging, world of C++ development within Unreal Engine, characterized by dozens of daily restarts, endless compilation errors, incomprehensible libraries. Despite the steep learning curve, it was a profound technical training ground."

Unreal's architecture regarding Blueprints is quite unique: variables and functions created within the engine are only visible internally. However, it is possible to design underlying nodes and functions using C++.

While this hybrid approach is not always necessary, for things like State Machine, I prefer to stick to C++, better performance and control."

Hi !

 

 

I'm 25, and I've been working in video game development for nearly 5 years 

 

constantly seeking new things to learn. If you need a relentless technician to bring your projects to life, or a passionate and determined new colleague, please don't hesitate to get in touch !"

Contact me

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