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Ixpe City

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I was contacted by the RTBF for a charity event with the mission to build an interactive city. This environment was later showcased on screens during a two-day live Twitch event.

I had a tight deadline of one week to bring the entire city to life.

When I joined the project, the environment was an existing city constructed in 3D within a large Unreal Engine scene, and an artist was already working on the visual assets. However, there was no interactivity possible. My role was to implement a camera control system allowing navigation around the city and to integrate various interactive events.

The map was designed to be time-synced and was built over the two days of the live event, with Twitch donations generating real-time feedback and the in-game sun tracking the actual time in Belgium. Given such a short timeframe, I am quite proud of what I managed to achieve, even if the final optimization was quite awful. 

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As you can see, the city changed over time: furniture would appear, the grime would be cleaned, and the water would gradually return to its clear color throughout the event.

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On the event, the city was projected on a big screen behind the main stage 

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It was a weird feeling to see a lot of people cheering in front of it

Hi !

 

 

I'm 25, and I've been working in video game development for nearly 5 years 

 

constantly seeking new things to learn. If you need a relentless technician to bring your projects to life, or a passionate and determined new colleague, please don't hesitate to get in touch !"

Contact me

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