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Ixpe City

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I was contacted by the RTBF for a charity event with the mission to build an interactive city. This environment was later showcased on screens during a two-day live Twitch event.

I had a tight deadline of one week to bring the entire city to life.

When I joined the project, the environment was an existing city constructed in 3D within a large Unreal Engine scene, and an artist was already working on the visual assets. However, there was no interactivity possible. My role was to implement a camera control system allowing navigation around the city and to integrate various interactive events.

The map was designed to be time-synced and was built over the two days of the live event, with Twitch donations generating real-time feedback and the in-game sun tracking the actual time in Belgium. Given such a short timeframe, I am quite proud of what I managed to achieve, even if the final optimization was quite awful. 

Ixpe
Ixpe
Ixpe
Ixpe

As you can see, the city changed over time: furniture would appear, the grime would be cleaned, and the water would gradually return to its clear color throughout the event.

Ixpe twitch
Ixpe twitch

On the event, the city was projected on a big screen behind the main stage 

Ixpe twitch
Ixpe twitch

It was a weird feeling to see a lot of people cheering in front of it

Hi !

 

 

I'm 25, and I've been working in video game development for nearly 5 years. 

 

Constantly seeking new things to learn. If you need a relentless technician to bring your projects to life, or a passionate and determined new colleague, please don't hesitate to get in touch !

Contact me

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