
RTS
This project consists of creating a functional, small-scale RTS using Unreal Engine's multiplayer features.
I was initially unsure about the networking workflow for an RTS project. While I had a few online projects under my belt to understand how networking works, none were done in Unreal Engine. Given how challenging it was to integrate all of this in Unity, I expected far more hurdles, but Unreal Engine turns out to handle it remarkably well right out of the box.
I decided to create units that make decisions on their own and continuously look for something to do. While this gives a slight sense of losing control over your troops, it is quite satisfying to place down a building and watch everyone instantly swarm around it to construct it as fast as possible.
