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TinySpider

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TinySpider project is an exploration into procedural animation and some of its applications in Unity. I attempted to bring a spider to life without using the Animator, relying instead on Inverse Kinematics (IK) for the legs, with their positions updating dynamically based on the spider's intended behavior and state.

I aimed to make the spider's movements as convincing as possible by allowing its legs to adapt and reposition themselves on any surface using a variety of physics-based detections.

The two front legs are also used for interactions by attaching themselves to objects the player picks up; they very rarely pass through surfaces, but if they do, the object is released.

For the web, I used a Verlet rope alongside a tension force logic between the start and end points whenever the web is pulled taut

Hi !

 

 

I'm 27, and I've been working & studying in video game development for nearly 5 years. 

 

Constantly seeking new things to learn. If you need a relentless technician to bring your projects to life, or a passionate and determined new colleague, please don't hesitate to get in touch !

Contact me

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